If these signs make us chuckle for a moment, they might snap us back to reality and make us realize that we’re accidentally going 15 over the speed limit. Tripp Shealy, a researcher at Virginia Tech, supports the snarky signs because they force drivers to engage their brains and can help break up the mundanity of driving on long, boring stretches of the highway. In 2022, federal officials tried to bring an end to the quirky highway messages displayed in New Jersey, such as “We’ll be blunt, don’t drive high” and “Nice car, did it come with a turn signal?” But some experts argue that the fact that these signs grab drivers’ attention is exactly why they’re so effective. What do you think, is it art of graffiti? Don’t hesitate to leave your comment below.According to Business Insider, funny highway signs have popped up in Iowa, Texas, New Jersey, Mississippi, Pennsylvania, Ohio, Nevada and more, urging drivers not to drive “Star Spangled Hammered” on the Fourth of July and to “Hocus Pocus Drive With Focus.” But the federal government seems to view these eye-catching signs as more of a hazard than anything else. It’s a surreal and colourful approach to the world. You can follow Clet and his adventures on Facebook, yet visiting Florence for a hunt for his traffic signs is far better! “ This is the best game ever Dad!” – my son shouted when he ran across the Piazza Santa Croce, about to discover street sign no. Our kids went running from one intersection to the other, searching for yet another undiscovered street sign. Everyone is familiar with traffic lights, and the iconic STOP sign, but there are many other traffic signs we. One of the primary tools that make our mission a reality is the use of traffic signs. No idea how many different traffic signs Clet changed but we managed to capture 31 of them! When you travel with children this is actually one of the best games you can think of in Florence. At Stripe Rite, one of our main goals is to ensure safe travel across our great state of Washington. and you are very lucky because I have added lots of them to this post! Unfortunately the studio was closed when we visited, but of course that didn’t withhold us from taking some pictures through the window.Ĭlet has started to move around Europe with his street sign art, but all the pictures we took are from Florence…. You can visit Clet’s studio in Via Dell’Olmo 8r where you can buy stickers and more fun items. I believe he did a wonderful job aiming for those traffic signs, especially because Florence (and other cities in Tuscany alike) is actually a maze of one-way streets where traffic signs are essential. I can understand that it is not easy to create street art in a city like Florence where every street and square is packed with either historical buildings, groups of tourists or ‘salesmen’ trying to sell you cheap paintings, t-shirts and other souvenirs. He also mentioned about Florence that “Street art, or guerilla art, needs to be reinvented in dialogue with the Renaissance city”. I just read an interview with Clet where he states that “Street art, when done well, is a gift to the city and its residents”. Thousands of new, high-quality pictures added every day. The Florence municipality has in the meantime accepted his work (it has slowly become a main attraction of Florence!) and there have been reports of Clet’s street art in other Tuscan cities like Siena. Find Funny Signs stock images in HD and millions of other royalty-free stock photos, 3D objects, illustrations and vectors in the Shutterstock collection. The stickers are easily removable, so unlike the timeless Renaissance art in Florence, Clet’s art is of shorter duration. Another one, where a crucified Christ figure is attached to the dead-end sign triggered some controversy as you can imagine. At night he secretly adds stickers to traffic signs and creates a scene that is mostly funny but has also raised some eyebrows.Ī silhouette of a man sneakingly carrying away the no-entry bar is a famous piece of his work. Ever since the summer of 2010 Clet has been active changing the traffic sign landscape in Florence. His full name is Clet Abraham and he has been living in Italy for over 20 years now. Well, in Florence you should care about traffic signs! I want to introduce you to a French artist called Clet. The street art (or maybe even pop art) described in this post can be found throughout the city but I guess one isn’t paying much attention to traffic signs when walking the city, right? Who cares about traffic signs when you are surrounded by an abundance of historical buildings, gelaterias and shops with Italian delicacies? Clet and his traffic signs why didn’t we notice the street art in Florence earlier….before someone pointed it out to us?
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DELIVERY & CLAIM: Plan will be E-mail Fulfilled, No Physical Kit will be sent. In Little Witch in the Woods, the partnership between witches and cats is of great significance. By giving them gifts that suit their preferences, players can deepen their friendships and create stronger bonds. Additionally, players can engage in leisurely activities like chatting with friends and finding out their tastes. These hidden places often hold special items or provide shortcuts, adding an element of surprise and excitement to the gameplay. The game also offers hidden places that players can discover and explore. Interacting with these creatures and filling in the information in the witch's book adds depth to the gameplay and rewards players with valuable insights. Players will need to explore the mystical forest, uncovering unique areas and meeting adorable creatures along the way. Potions play a crucial role in solving problems and advancing the story. One of the core gameplay elements in Little Witch in the Woods is the gathering and processing of materials to create potions. By helping people and making the world a better place, Ellie will progress in her apprenticeship and move closer to becoming a formal witch. They will attend Witch School and put into practice the teachings they have learned. As Ellie, players will navigate through her daily life and experience the challenges and triumphs of being an apprentice witch. The game features a variety of captivating stories that players can engage with. By successfully completing their apprenticeship, players can become fully-fledged witches. As Ellie, players must choose one of these Witch Houses and embark on a journey to help the nearby village and its residents. They have built Witch Houses in various areas, and these houses serve as training grounds for apprentice witches. In the world of Little Witch in the Woods, witches live together in harmony. Developed by SUNNY SIDE UP and published by SUNNY SIDE UP, Little Witch in the Woods offers a unique and captivating gaming experience. Set in the mystical forest of Lucerein Ortu, this game allows players to immerse themselves in a world of wonder and adventure. Little Witch in the Woods is an enchanting game that takes players on a magical journey through the life of Ellie, an apprentice witch. Help villagers, explore mystical forests, and experience the daily life of a witch in this captivating RPG simulation game. Size: 1.3 GB About Little Witch in the Woods GameĮmbark on a magical adventure as Ellie, an apprentice witch, in the enchanting world of Little Witch in the Woods. However, for now, players wanting to join Ellie on her magical adventure may need to hold on to their broomsticks for a little longer. While there is no official announcement that this title will be making its way to Nintendo’s hybrid system, we can only imagine that it will sooner than later.Genre: Adventure, Casual, Indie, RPG, Simulation With one of the largest install bases on the planet, the Nintendo Switch would be the perfect system for this to be on, once it has reached its completed state. There’s not a quick and easy way to share that with the developers of the title, which could explain the absence of this early access title on the Nintendo Switch.Īs the game nears a more complete state, however, we could assume that they would want to expand their reach to as many gamers as possible. While the game is not a graphically intensive adventure, you may still run into sorts of visual glitches, or game-breaking bugs. However, on the Nintendo Switch, this is a much more difficult task, as it is missing a few of these key features. However, that method can leave lots of orphaned files and extensions on the system that were originally placed there when the program was initially installed. Other people remove unwanted software simply by dragging the main app icon to the Trash. Some people claim you don’t need an uninstall utility to jettison unwanted apps as you can simply remove it by using LaunchPad and all the hard work is done by macOS. The second PRO Tool is called Uninstall Applications. This tool can free up a surprising amount of wasted space. It also shows, at a glance, how much space is taken up by categories like Archives, Documents, Movies, Pictures and has a dedicated section that shows identical files that may have been duplicated in error. This is a great way of finding image files, sounds files and any other data that may be doubled up on the Mac. The first function in PRO Tools is called Find Duplicate Files. The second section of MacCleaner Pro 2 is called PRO Tools and it’s a great place for people with a bit more knowledge of how macOS works. It’s a great way of hunting down items that may be cunningly hidden in the virtual basement of macOS and taking up precious drive space. This shows all the items that are occupying significant amounts of space on a Mac’s drive and gives the user the option to remove them file-by-file. The third module is entitled Manage Disk Space. hidden mail attachments you no longer need to keep. MacCleaner Pro will help you hunt down files that aren't needed such as unused language files and. The user is always in control and nothing is removed until the Apply button is clicked. Each category can be checked or unchecked and the users can choose which individual items they want to jettison. This module sorts the junk files on the Mac into various categories like caches, installation files, unwanted language files, mail attachments, screenshot files, purgeable space and anything lurking in the trash. The second module is called Clean Up Mac and also includes a General and Expert Mode. The module can also be used to reindex the Mac’s Spotlight index to speed up searches. You may not want or need to remove all of the items found by MacCleaner Pro 2 so the interface lets the user choose which ones to ditch. Other issues included programs consuming too many resources, plus a list of browser extensions and plug-ins that could be unnecessary. On my iMac, Speed Up Mac showed no fewer than 57 problems that could be affecting its speed, ranging from clogged-up RAM to too many start-up items. The Speed Up Mac function has General and Expert modes for those who feel more confident with macOS. The Speed Up Mac function shows you want is slowing your Mac down and gives you the option to sort. The third box shows any large files that are taking up serious amounts of space on the Mac’s drive. The second displays how much space is taken up with unwanted junk files. The first box is called Speed Up Mac and shows how many issues are potentially slowing down the performance of the Mac. There is a colorful bar chart showing the type of files taking up space on the Mac’s drive. Beneath the chart are three boxes. The first option is called Overview and this shows the state of the Mac in terms of its performance and storage status. This mode is ideal for beginners but those who know their way around macOS, there’s an Expert Mode that lets users get their hands dirty. Firing up MacCleaner Pro 2 displays all the modules in one window and starts off in General Mode. Let’s go through the modules of MacCleaner Pro 2 individually to see what each of them do. That’s not to say MacCleaner Pro 2 can’t be used by people without any knowledge and there are also safeguards in the utility preventing the removal of any essential elements of macOS. If you know anything about macOS and are comfortable tinkering with your computer’s operating system, this is the utility package for you. All the utilities that make up MacCleaner Pro 2 are presented in a single interface that’s clean and uncluttered but not as graphically fancy as MacPaw’s CleanMyMac. As always, one must keep an open mind to new possibilities - even if those challenge your preconceptions of what makes for the “best” games. So for me, the lesson here is that one can never know truly for certain what art they most desire or need. At first the irritation was minor, but it spread like a rash, even making it hard to enjoy the narrative. It wasn’t simply one thing that bothered me, but the overall experience. Combat designed to emphasize strategy made me more inclined to use simpler tactics. What should’ve lent the game depth instead made it feel tedious and drawn out. It’s like being offered the perfect meal, only for it to turn to sand in your mouth. However, my realization was that God of War made the same creative choices I’d likely make, yet the result was something inherently frustrating. Plus, many additional moves are situational, which should allow you to be a Norse John Wick, but more often it means investing your experience points into something you might only use in one out of eight fights, like Spartan Rage. For all the flak Marvel’s Avengers receives, that game lets you invert Kate Bishop’s teleport arrow into a blackhole arrow that swallows up enemies, whereas God of War lets you change Kratos’ sweeping blast of magic to a slicing blast of magic. Yes, being able to socket unique powers and runes in my armor affords me more choice, but the results are often far less exciting and far more numerical. It creates an unfortunate dissonance that could’ve been easily avoided had the game opted for a more streamlined progression like in the series’s past. If the rules were at least consistent, one could just call the game grindy, but in certain cinematic moments, Kratos becomes automatically more powerful. That counterintuitive design extends to the game’s progression systems in general, which effectively level-gate certain quests and fights. By contrast, the shift in the latest entry is polarizing - I’m honestly surprised so many fans were willing to embrace it, as typically this sort of change dooms a game to only be talked about on columns such as this. While I’m no devotee to the traditional God of War gameplay scheme of isometric brawls that feature dozens of enemies being slaughtered like tissue paper, it was a distinctive style. However, things get more complicated when it comes to the gameplay. While it’s obvious where things are headed, personal mysteries on your journey are what make it worth experiencing, just like in Lost Planet 3. And the narrative is indeed remarkable, with an aged Kratos and his young son Atreus going on an adventure through reimagined Norse mythos full of clever twists on traditional tales. I’d even been saving it as one of the last PlayStation 4 exclusives I’d play, given its writing team crafted the brilliant narrative of Lost Planet 3 and the gameplay direction looked like a hybrid of Dead Space and The Legend of Zelda. This was not the reaction I anticipated having to the game. She took my keys and climbed into the front seat. Don't go anywhere ok?" she giggled as she teased me with her words. We only have an hour or so, but I need to get us somewhere a little more private. "There are so many things I have planned for you slave. She looked down at me, her eye's filled with dominance and excitement. I screamed into the gag as I was rolled over onto my back and looked up at Nicole for the first time with my own eyes. I started to protest, but my mouth was quickly stuffed with a nasty pair of well worn stockings that were then taped in place. No one outside the car could see what was happening. Mistress Nicole climbed into the back of the tahoe with me and shut the door. My legs were bent as my ankles were wrapped in rope. she was going to force me to actually live this out. "After all those nights chatting, I finally found you slave.Īnd we're gonna play whether you want to or not. I was in shock trying to figure out what was happening. Now laying on the floor of the tahoe, my hands were quickly and expertly wrapped tightly in rope. I started to fight back, but the spike heel in the back of my leg shot a pain through me that stunned me just long enough for my arms to be pulled behind me. As I spun around, I lost my balance and I was forcibly pushed into the open door at the back of the tahoe. As I unlocked my car and bent down to put the packages in, a hand grabbed me on the shoulder. I didn't even notice the Tahoe slowly approaching from behind and pulling into the parking space next to me. I was focused on my packages as I walked out of the store and across the parking lot. Of course I had no idea I was being stalked like the prey I was about to become. and finally she saw me me with her own eyes for the first time as I entered the store. With my picture in hand, and an empty parking space in the lot directly in front of the store, all it took was a little patience. It was all too easy for her to put 2 and 2 together. One evening, I casually mentioned that I'd be heading over to the mall the next afternoon to pick up something from one of the stores. things that were starting to give her an idea of my true identity. I was normally very careful when I chatted, but I started telling Nicole things that I probably should not have. Little did I know, she had other thoughts in mind.Īfter several weeks of chatting, I began to slowly trust her and I started to let my guard down. I just assumed it was another one her ways to push my buttons to get me excited. I just never thought that day would happen. She always teased me by saying she had been wearing her stockings multiple days to prepare for the day we met. Even though she lived on the other side of town, as far as I was concerned, it may have been on the other side of the ocean since I never planned on meeting her. One thing led to another, and before I knew it we were chatting for hours almost every night. I met Nicole on an internet site and we hit it off right away. *Another one of my older stories - enjoy* Instead, according to the musical’s description, she finds herself and her prince in new circumstances, which causes them to rethink what “happily ever after” really means. The story is set in the kingdom of Belleville and is a modern retelling of the classic fairytale, except in this version, Cinderella is no longer a damsel of distress who needs saving. Whistle Down the Wind is a musical with music composed by Andrew Lloyd Webber, who also co-wrote its book with Patricia Knop and Gale Edwards, and its lyrics were written by Jim Steinman.It is based on the 1961 film Whistle Down the Wind, whose source novel of the same name was written by Mary Hayley Bell in 1958. The musical joins a long list of Broadway productions that have closed in the last year, including KPOP, A Strange Loop, Dear Evan Hansen, Ain’t No Mo’, Room and Come From Away, among others.ĭavid Zippel wrote the lyrics for Bad Cinderella, which was directed by Laurence Connor and based on a book by Oscar winner Emerald Fennell. He had been long represented by The Phantom of the Opera, which played its final performance on April 16, as well as other musicals such as Cats, Evita and School of Rock. Joanna Merlin, 'Fiddler on the Roof' Actress and Sondheim Casting Director, Dies at 92Īs it stands, after Bad Cinderella plays its final performance, Lloyd Webber will not have a musical on Broadway for the first time in decades. In the most recent week of grosses, which ended May 7, the musical played to 53 percent capacity and grossed $326,303, which is below the running costs of most musicals. Bob Fosse’s Dancin‘, which also did not receive any nods, announced its closure that day.īad Cinderella had also seen weeks of declining grosses and attendance. The musical announced its closure after it failed to garner any Tony Award nominations, which were announced May 2. The Andrew Lloyd Webber production announced on Wednesday that it will be closing at the Imperial Theatre on June 4, after opening in March. You should seek care in an emergency room if you have the following:Įmergency Departments are open 24 hours a day, seven days a week, 365 days a year. Stomach problems: nausea, diarrhea, constipation, heartburnĬall 911 immediately if you fear that you have a serious, life-threatening illness or injury, such as stroke, heart attack, uncontrollable bleeding or head injury with loss of consciousness. 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Luminous flux refers to the line of visually transmitted radiated sensible energy per second.Įnergy or Radiant Flux refers to the radiated transmitted energy per second coming from any energy source. Magnetic flux refers to the number of times the magnetic field lines pass through a closed plane.Įlectric Flux refers to the number of times the electric field lines pass through a closed plane. There are different types of flux such as Mass Flux, Momentum Flux, Electric Flux, Magnetic Flux, Heat Flux, Luminous Flux, Radiant Flux, and Acoustic Flux. Therefore, the dimension of Electric Flux is. So, the dimension of electric flux is = dimension of electric field x area. Θ = angle between electric field and area vector Dimensional Formula of Electric FluxĪccording to the above definition we can define electric flux as The angle formed between the plane and the axis parallel to the direction of the electric field’s flow is denoted by the Ɵ symbol. Where the letter E denotes the electric field’s magnitude, and the plane’s area is denoted by A. The electric flux is the total number of electric field lines passing through a given area in a given amount of time if the plane is not normal to the flow of the electric field, then. The total flux is provided as follows when the plane is normal to the field’s flow: The electric flux is the total number of electric field lines passing through a given area in a given amount of time. The scalar product of electric field and surface area gives the electric flux.Įlectric flux is a scalar quantity as we only measure the number of electric field lines. For an open surface, the net flux is non zero whereas, for a closed surface (for example, electric flux sphere, cube, etc.), the net electric flux is zero. If any surface open or closed is placed in an electric field, then the number of electric field lines that cross the surface represents the electric flux. Electric Flux meaningĮlectric Flux tells us the number of field lines crossing an area. However, to make it easy to understand, we draw field lines. There is no existence of field lines in reality. This influence is termed the Electric field. If a charged particle like an electron is placed in an electric field, then an influence is exerted on the surrounding charged particles. This flux is the manifestation of this electric field. While learning Electromagnetism, we have often heard the term Electric field. Raft and Paxos, for example, only works if the number of failed nodes is less than half the total number of nodes in the system. However if you ever need to work with those directly, an important thing to pay attention to is that they are not perfect. Afterall, they are quite complicated and sometimes difficult to understand. I won't get into details on how these algorithms work. Zookeeper itself uses a consensus protocol called Zab (which stands for Zookeeper atomic broadcast). There are several algorithms that can be used to get consensus, like Paxos or Raft. And in this model, consensus is possible. This is known as the FLP Impossibility.įortunately, in most of the systems in practice, we can workaround this issue by modelling them as "partially synchronous systems", that is, we can apply a boundary on how long it takes to send messages between servers. In fact, it has been mathematically proven that, in an asynchronous system (meaning a system where we don't know how long it takes for messages to travel between servers), there is NO way to guarantee distributed consensus. This is know as the distributed consensus problem, which actually is one of the hardest problems in Distributed systems. So let's try to simplify & generalize the problem: given a set of servers, how do we ensure that all servers agree on a value, even if the servers might fail randomly (the value in this case would be the range assignment). The only way to do that is to make all servers agree on which ranges have been given, and which have not. In this case, when one servers in the Zookeeper cluster fails, somehow the system needs to make sure that the others don't return a duplicate range. That is why when we design systems, we design for failure. Unfortunately, in practice machines do fail, and in fact, they fail all the time. I probably wouldn't need multiple servers either, one beefy machine might be enough to do the job. If I had the guarantee that my servers never fails, then I wouldn't need Zookeeper. it is resilient to failures).Īnd that's the gist of the problem. But how does Zookeeper do that?įirst of all, why is it so hard to generate a unique sequence? Afterall, I can use a single computer to keep increasing a counter, and that would be unique, right? In fact, that solution is mentioned by Tushar in the video, but later rejected, because the counter-generating server might fail (either the machine itself crashes, or the network might go down etc.), and Zookeeper, somehow, magically provides "high availability" (i.e. Instead of answering the question "how to generate a unique sequence?" (or sequence range, in this case), this solution simply says "I'll just ask Zookeeper to give me one". The reason I think this answer is unsatisfying is because, while it works, it simply shifts the responsibility of generating the "unique" part of the sequence, which, is the hardest part of the problem, to Zookeeper. If the each server has a unique range, then they are guaranteed to generate unique sequences. Each server would be in assigned only one particular range to work with, and Apache Zookeeper is used to coordinate the sequence range assignments. To summarize, the most sophisticated solution proposed in the video is to partition all possible short sequences into ranges, and use a set of servers to return a monotonically increasing sequence, which falls within a range. That being said, they are sort of unsatisfying. Tushar's proposed solutions are quite good and I think most interviewers would be satisfied with them (please watch the video before continuing to read this post). The main problem is the createShort() API: How do you generate a short sequence of characters that is unique among URLs (note that uniqueness is an important property, we don't want different URLs to have the same shortcut). The second one is easy, you simply need to do a lookup and return the long URL (or 404 if none exists). This video discusses a common developer interview question, namely, how do you design a service like TinyURL, which allows users to turn long URLs into short ones that are just several characters long ( ).īasically, a TinyURL-like service would have 2 main APIs: createShort(longUrl) and getLong(shortUrl). Recently I came across a Youtube video called: System Design : Design a service like TinyUrl, from the channel Tushar Roy - Coding Made Simple. How would you design a service like TinyURL or Bitly ? |
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